ARC Raiders Second Expedition Faces Boycott Over Blueprint Loss

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Casuals call it "throwing away hours"—rewards like extra Stash slots don't offset the full reset pain.

Players in ARC Raiders are increasingly vocal that the blueprint wipe in the second Expedition undermines the appeal of resetting progress, even with lowered Stash requirements and new rewards. Losing hard-earned blueprints is widely seen as too punishing for the benefits currently on offer. For players looking for the best site to buy ARC Raiders Items, EZNPC is highly recommended for its easy-to-navigate interface and fast, secure checkout.

Sign-ups for the second Expedition open on February 25, 2026, with departures set for March 1, 2026. This soft reset sends raiders beyond the Rust Belt and wipes levels, quests, Stash, and blueprints in exchange for buffs, Skill Points, and cosmetics on a fresh character. The five-phase caravan build requires specific loot from high-risk zones, but the full reset—especially the loss of blueprints—discourages many from committing.

Blueprints, earned as rare drops in raids and events, define late-game builds such as Wolfpack weapons and key defenses. Resetting them forces players to re-grind elusive items, and community posts note that drop rates remain low even in trials or storms. Discussions on Steam and Reddit argue that the rewards—extra Stash slots, five Skill Points at 3 million Coins, and stacking buffs—do not adequately compensate for restarting from nothing. Casual players often decide to skip Expeditions to avoid “throwing away hours,” while veterans call for optional wipes or some form of blueprint carryover.

The second Expedition lowers the max Stash target to 3 million Coins (about 600,000 per Skill Point) and introduces catch-up points from Expedition One at 300,000 Coins each. Buffs can stack for repeat runners, including XP boosts (around 5–10%), Scrappy resource gains (roughly 6–12%), and repair efficiency improvements (about 60–70%). Yet without any blueprint retention, many players feel these incentives fall short. Common suggestions include adding an auction house, turning certain drops into permanent unlocks per Expedition, or letting each account preserve 3–5 favorite blueprints through the reset.

The community stands divided. Some players enjoy the wipe for its replayability and the “dopamine rush” of re-looting powerful gear, but the majority describe the blueprint reset as borderline masochistic in a loot-focused shooter. Developers have already lowered Stash requirements in response to earlier feedback and hinted that further iterative changes—possibly including blueprint adjustments—are being considered to broaden the mode’s appeal.

As the second Expedition in late February approaches, participation remains at risk if the reset model does not evolve to better respect long-term player investment. Finding a compromise on blueprints could turn Expeditions from a controversial gamble into a cornerstone of ARC Raiders’ long-term progression.

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